Call of Duty:
Black Ops 2 Screen Graphics

Spov began working with Activision and Treyarch almost 18 months ago, conducting initial design research and producing early concept art and animation tests.

 

Current commercial and military technology prototypes were used for inspiration to develop screen graphics depicting how the world might be viewed in 2025. From this emerging technology, Spov created a technical vision through which the global narrative could unfold as the player tries to make sense of tangled events and prevent an emerging catastrophe, put in motion by the game’s calculating villain, Raul Menendez.

 

See also Spov’s Black Ops 2 Narrative Sequences on the Selected Projects page.

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Client Activision / Treyarch

Services Art Direction, Concept Design, Scriptwriting, Animation

Lead Paul Hunt