In-game cinematics for the fifth instalment of the Black Ops story.
Rebrand of 343 Industries 'Halo Support' website
UI Design for SIE London’s virtual reality first person shooter.
UI Concept Design for Bioware's Anthem
Showcasing the characters of Black Ops 4 in a series of bio videos
Spov were delighted to be approached to produce the opening and closing cinematics for the new Unravel, by our friends at Coldwood.
Spov created the launch trailer for Playstation 3 title, Resistance 3 based on a brief to reference the art style of Saul Bass’ classic film work, and contemporary graphic designer Olly Moss.
SPOV were asked to produce a suite of concept graphics for Steven Spielberg’s Ready Player One.
LIFE tells the story of the six-member crew of the International Space Station...
Introducing the Titans in a series of stunning CG films
A super strain of the smallpox virus has invaded the streets of New York and wiped out masses of the population. Tom Clancy’s The Division videogame is set after the virus has taken hold...
Spov are proud to announce our involvement with the amazing Dr Strange from Marvel Studios.
Screen graphics and animation for Mission Impossible: Rogue Nation
Spov are very proud to have worked hand in (bat) glove once again with our friends at Rocksteady Studios to provide a wide variety of graphics for the new game title Batman: Arkham Knight.
SPOV were approached by Activision development studio Sledgehammer, to assist with the design and production of the cinematic sequences for 2014’s Call of Duty: Advanced Warfare.
Style development and the creation of cinematics for Black Ops 2
This cinematic sequence details humankind’s escape to the stars, using footage of space travel, and SPOV’s CG and animation skills to visualise Titanfall’s game world .
SPOV’s seminal design work on the best-selling Call of Duty: Black Ops
For the third chapter of the Modern Warfare series, SPOV built on the technical art style developed in Modern Warfare 1 & 2.
Ubisoft asked SPOV to visualise the interior workings of a fictional super-connected network of devices, operating in the near future.
SPOV were approached by UK studio SplashDamage to create the title sequence for Quake Wars, a science fiction game they were developing.
SPOV were asking by our friends at Oiffy Productions to create a traditionally animated title sequence for their first feature film The White King.